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Battlefield 3 Armored Kill Alborz Mountains Flythrough

DICE Senior Environment Artist Andrew Hamilton runs us through the creative goals of creating the environments for Battlefield 3: and the next dlc Armored Kill.

– Push the quality from up close macro details right out to far distant mountains.
– Make the levels feel even more expansive and immerse players in a living world.
– Tune the terrain creation process to further utilize its unique features.

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