The Battlefield 2042 Update 0.3.1 is the last game update before the start of the holidays. This update improves things such as, Balance changes, Hit reg, Improvements to the menu, Audio improvements and more.
You can view all the previous Battlefield 2042 Update Notes in our Battlefield 2042 Technical Information section.
Battlefield 2042 Update 0.3.1 Notes
General
Players that are not the Party Leader can now cancel while waiting in a queue
Xbox – Cross-Play can now be enabled/disabled in the Options menu on Xbox
Your Sort settings will now be correctly remembered when refreshing the Battlefield: Portal Server Browser
Fixed an issue where loadouts would sometimes be empty on the spawn screen after joining a server, preventing weapon selection
Made improvements to ensure Aim Assist is more consistent during console gameplay
Ranger’s effective combat range and overall health has been decreased
Audio
Made various tweaks to the overall audio experience to improve clarity, distance, and directional perception
Fixed an issue where soldiers would not always play indoor specific footsteps
Weapons
Removed bounce from Underbarrel Grenades when firing at short distances
40mm AP Grenades now properly damage vehicles
Fixed some weapons displaying wrong ammo counts for specific magazines
DXR-1 and NTW-50 Bolt Action rifles reload animation increased by 0.2 seconds
Adjusted dispersion values for most weapons, which results in a faster dispersion decrease when tap firing or doing short bursts
Adjusted dispersion increases for most weapons. It now takes slightly longer for weapons to become overly inaccurate in sustained fire
Adjusted the recoil values to prevent over aggressive recoil jumps for the AK24, LCMG, PKP-BP, SFAR-M GL, and PP-29
Improved hip fire accuracy for all SMGs to make them better stand-out from other automatic weapon archetypes
LMG dispersion and recoil lowered to improve performance in sustained fire
Additional improvements to recoil control for all weapons, more specifically automatic weapons.
Increased close range damage and consistency of the MCS-880 when using Buckshot Shell or Flechette Shells
Fixed a bug that caused bullets to be fired below the player’s aims for the SFAR-M GL and the K30
Vehicles
Fixed a bug where vehicle weapons sometimes did not deal blast damage on a direct hit.
We’re reducing the Ground Vehicle 30mm Cannon effectiveness versus infantry. It now overheats faster, has a slightly reduced rate of fire and blast damage, and increased fall off damage at distance.
Rate of Fire 350 -> 330.
Heat Per Bullet 0.13 -> 0.14.
Heat Drop Per Second 0.5 -> 0.475.
Blast Damage 20 -> 18.
LCAA Hovercraft – 40mm GPL Grenade Launcher.
Blast Damage lowered from 55 -> 35.
The 40mm Utility Pod upwards firing angle is now easier to use.
EBAA Wildcat – 57mm Cannon.
Removed dispersion.
Ammo 12 -> 8.
Impact Damage 85 -> 75.
Blast Damage 70 -> 35.
Frag Grenade
Increased the time to detonate a Frag Grenade from 1.1s -> 1.4s after first bounce on a hard collision.
Increased damage of Frag Grenades across game modes to deal 120 damage and guarantee a kill on armored players too.
Reduced Frag and Incendiary Grenade max ammo count from 2 -> 1.
Prox Sensor
Lowered spotting radius from 30m -> 20m.
Lowered uptime from 30s -> 14s.
Lowered amount of Prox Sensor a player can carry and deploy from 2 -> 1.
Battlefield Hazard Zone
Fixed an issue that caused the roaming Occupying Forces LATV4 Recon to spawn at the wrong times or not at all.
Breakthrough
Kaleidoscope – Rooftop Capture Objective has been removed. There are now two Capture Objective at the bottom in BT large and one at the bottom in BT small.
Orbital – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small.
Hourglass – Rooftop Capture Objective has been removed. There is now a single Capture Objective at the bottom in BT large and BT small. Also fixed an issue where players were spawning out of bounds.
Soldier
Improvements on back pedalling into objects when being in prone position.
Fixed a rare issue where players could turn invisible when spawning on a full/destroyed vehicle.