Battlefield 2042 Update 0.3.0 – Dec 2

Battlefield 2042 Update 0.3.0 – Dec 2

Well here we go, it looks like the Battlefield 2042 Update 0.3.0 is the one you have all been waiting for, this update is the biggest so far.

Only time is going to tell if this has fixed some of the issues with the game but we are certainly sure there will be many more updates to come. Below are the official Battlefield 2042 Update 0.3 notes so you can see what has been changed.

What’s new?
In the week following Update #3, Weekly Missions will make their way onto the Battlefield. There will be a total of 3 varying missions each week which you can track via the main menu. Completing a mission will reward you with player XP. Finish all of the available missions that week, and you’ll receive a unique cosmetic reward!

In Battlefield Portal we’re adding new game mode layouts for Rush on all All-Out Warfare maps. We’re also adding several new templates to the Builder, and a new custom mode called Vehicle Team Deathmatch, which allows you to utilize combat vehicles in custom experiences. It will also support logic created in the Rules Editor, allowing players to spawn at team HQ and adding more options when creating custom games.

Lastly, we’re adding a new logic option to the Rules Editor that checks the source of fatal damage to a player; e.g. maybe from a melee weapon or rifle. This opens up a ton of new possibilities, and we’re looking forward to seeing what cool modes you’ll build with this!

Quality of Life
We’re introducing several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier. In short, less clicking around. It’s now also easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection.

UI elements during gameplay have also received enhancements. You’ll notice increased visibility and reduced clutter through for example player world icons now scaling with distance. We also added IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health.

Lastly, you’ll notice smoother transitioning between game menus, the Options menu, and matchmaking.

Throughout several areas of the game we’ve introduced improvements to make your experience while interacting within maps feel smoother.

This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues. Audio, rendering and interaction improvements and fixes for weapons, vehicles and Specialists are also included.

Battlefield 2042 Update 0.3.0 Notes

The Recent Players screen now include everyone from previous matches to allow for easier user reporting
Made improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
Resolved Kaleidoscope server room lighting issue
Resolved an issue related to the velocity / trajectory while spawning in jets
Improved helicopter animation in level fly-bys during insertion
Improvements to address an issue where players killed in vehicles would fall beneath level geometry
Improvements to streaming assets in deploy screen presentation
Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
Correct field of view is applied immediately following insertion sequences

User Interface
Improved the Collection screens, making them easier to use and clear as to what you’re interacting with
Improved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
Added new markers to make your newly unlocked items easier to find
Improved screen transitions when entering and returning to the Main Menu
Improved Report a Player flows, specifically around toxicity and cheating reports
The in-game scoreboard now properly scales to match screen safe-zone settings
Fixed instances where the scroll function didn’t work in the Options screens
Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
Fixed visual effects remain on screen during End of Round

Improved responsiveness of CommoRose opening
Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
Fixed objectives not showing in the CommoRose for attackers in Rush

Matchmaking & Friends
Improved the experience between EOR and the Main Menu
Improved Matchmaking reliability and reduced instances of Matchmaking failed
Improved Crossplay invite flows
Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
Fixes to Friend Invitations for players on PC
Fixed an issue where the friends list was sometimes not fully up to date

Progression and Unlocks
Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
Improved overall XP/Rank tracking and reliability
Improved Mastery rank tracking
Improved reliability of Player card tracking
The required level to unlock an item is no longer visible once the item is unlocked
Fixed a bug where Mastery Badges weren’t displaying within the Portal Collection menu
Fixed an issue that was not properly awarding XP for Angel resupplies
3D preview of vehicles now displays the correct customizations in the Collection menu
Added a notification when reaching a new Player Card Badge tier
Added a notification when reaching a new Mastery tier

Addressed a variety of visual flickering and stuttering issues
Improvements to water rendering when Aiming Down Sight (ADS)
Added sight definition for iron sights to allow correct ADS for the VCAR
Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles
Addressed multiple graphical issues affecting water reflections
Addressed an issue with character rendering for players joining a match in progress
Made improvements to artifacts affecting DLSS implementation
Fixed flickering in the oasis water in El Alamein on deploy
Fixed animations sometimes glitching when picking up a weapon from the ground
Fixed Aircrafts sometimes showing up with wrong landing gear visuals
Fixed issue that would cause incorrect bullet impact effects when shooting near water
Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane
Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
Fixed skinning issues for several PP-29 Weapon Skins

Over 150 individual fixes, small changes, and improvements across all of our Maps
Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
Resolved multiple spawning issues
Resolved visual glitches such as lens flare, visible seams in skydome
Resolved a large number of collision and placement issues
Addressed issues affecting local audio placement in multiple Maps

Battlefield Hazard Zone
Made improvements to visual presentation of Dark Market Credits
Modified the Squad and Player Screen to remove enemy squad names
Modified the Scoreboard to no longer show connected enemy players
Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
Added new spawn locations for initial Data Capsules
Increased the amount of Data Drives initial Data Capsules can contain
Made improvements to the Data Drive Scanner’s accuracy and enemy identification
Resolved an issue where two teams could extract simultaneously
Resolved warnings to alert players they’re being scanned sometimes not appearing
Made it easier to interact with Data Drive pick-ups
Added a distance read-out for the next available Extraction Point
Improved the end-of-round camera placement
The “Modify” button in the lobby now takes you back to the Perk tab
Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
Drones inside the extraction Condor will now be destroyed upon leaving
Added XP for completely eliminating an enemy squad
The Redeploy icon is now part of the soldier and vehicle world icon
Fixed players sometimes being able to pick up more than their max capacity of Data Drives
Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
Reduced width of lobby summary information
Added an animation and audio cue when the player’s Remaining Balance changes in the lobby
Combined Tactical Items tab into a single tab in the lobby
Made lock icon visuals more clear while in the lobby
Added an option to Quit from the waiting for players to join and pre-round lobby menu
Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected
Fixed an issue where voice over would get cut off too early at the end of round
Fixed issues with voice over heard by extracting players
Fixed issues with random audio triggers for the Data Drive Scanner
Fixed missing music when squad gets eliminated

Battlefield Portal
Added Server Info for the Pause Menu
Added support for reporting a server from the Pause Menu
Added support for server admins to write periodic server messages
Simplified the Server Settings screen design
Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
Added different loading music based on which Portal map is loading
Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
Aircraft within Portal now display their equipped missiles and bombs correctly
Added a UI indicator for Rush to show when the next sector will start
Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions
Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
New official Vehicle Team Deathmatch game mode
New official Team & FFA Gun Master templates
New official Infection template

Rules Editor
Added the ability to detect what players were killed with in order to apply additional Logic.
Enable the portal SetTeamId block to be usable with AI.

Battlefield 1942
Fixed spotting issues for the Binoculars
Fixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain.
Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’s.

Battlefield: Bad Company 2
Improved the M416 reload animation
The Tracer Dart now locks successfully on tagged vehicle
Mortar Strike can no longer be fired while not zoomed
Additional tuning to the UAV-1

Battlefield 3
Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
EOD Bot now has a Vehicle Status Icon to assist with driver orientation
Rebalanced the Su-35BM Flanker-E to match the health of other jets
The FGM-148 Javelin now has two distinct firing types
Balancing pass on C-RAM and Pantsir stationary
Increased the reload time for Guided Rocket
Fixed passive spotting issues for the MAV

UX Improvements
Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
Improved the Plus Menu customization experience
Fixed navigational issues on the Player Card Collection screen
Added a new Options to select damage the indicator color for soldiers and vehicles
Added a new crosshair option to change damage indicator shape thickness between: Thin – Medium – Thick’
Replaced the “Accessibility” button in the Experience Selection with “Accessibility & Options”
Fixed the color picker preview in Options menu often showing black, instead of the actual color
Pinged objects now remain visible when occluded

Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distracting

Tuned capture times for Breakthrough
Improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
Made improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush.
Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough.
Made UI improvements to indicate when the attacking team has reached the last sector.
Made UI improvements to indicate when the defending team loses a sector.
Fixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking team

Dynamic World Improvements
Addressed issues for VFX affecting late-joiners
Made improvements to correctly align the bridge behaviour on Kaleidoscope for late joiners to the match
Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
Improved interaction of SG-36 Sentry Gun and elevators
Quality of Life fixes and improvements to interact prompts
Tornado and smoke visual effect improvements
Resolved a large number of collision issues with large scale animation events
Improved location-based sandstorm audio experience
Improvements to destruction audio
Adjusted the timing for automatic doors

Added a UI element that shows nearby players that can revive you within 50m when downed
Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
Increased Big Map Resolution for improved navigation
Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
Time before revive completion is now visible for the downed player when being revived
Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
Fixed an issue where some player names don’t show when looking at multiple soldiers or vehicles next to each other
Changed the visibility behaviour of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behaviour can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” Options
Added an option that allows for the disabling of the button prompts visible in the HUD
Added message about which player healed you when getting healed by other players
Added message about which player shared ammo when getting ammo from other players
Fixed an issue where IFF markers on squad members do not change with colour-blind option
Improved visibility of IFF marks over distances
Fixed an issue where IFF markers would not be visible when using low video settings
Fixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal match
Reload UI hints now stop pulsating after 4 seconds
Added an option to show or hide button prompts in the HUD
Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)
Added an option to customize the visibility of the fire mode indicator’s prompt and icon in the HUD (When available, Always ON, ADS Only)

Fixed issue where Bots sometimes didn’t revive players
Improved Bots helicopter handling
Improved Bots combat behaviours
Improved Bots gamemode behaviours

Improved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
Improved weapon audio for enemies firing at the player, including at a distance
Switched lock-on warning sound with incoming missile warning sound
Tweaked audio during End of Round
Added a ping sound for “Request Revive” to help mark your location
Tweaked the sound when pinging a downed friendly player
Made improvements to ground vehicle gear shifts and suspension sounds
Warning and Transmission sounds will no longer repeat on vehicle low health
Switched locked on warning sound with incoming missile warning sound
Added audio for damaged engine fires on vehicles
It’s now easier to hear the LCAA Hovercraft when it’s behind players


Loadout Crate
Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
Visual effects and polish on destruction and despawning of Loadout Crate
The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates
Added a unique sound when picking up armor
Added the ability to self-apply armor with Angel’s Supply Bag
Loadout Crate can now no longer be called-in when underneath tall buildings
Added a hand gesture animation when placing the Loadout Crate
Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor

Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
Updated Irish’s gadget preview video found on the “More Info” screen

DCS Deployable Cover
Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
Improved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfaces

SOB-8 Ballistic Shield

Fixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.
Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equipped
Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.
Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equipped
Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
Reduced Dozer’s deflection damage from his shield
Removed the headshot multiplier from Dozer’s deflection damage

Cyber Warfare Suite

Added a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
Fixed issue where the Cyber Warfare Suite would trigger “Enemy Hacked” voice over without eligible enemies being present

EMG-X Scanner

Added a sound effect for the victims being scanned by the EMG-X Scanner
Fixed missing sound for AR-Scanner when owner of ability is out of view
The EMG-X Scanner should now be able to spot targets above or below Paik.
Disabled the usage of EMG-X Scanner while inside vehicles
Fixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20m

OV-P Recon Drone

Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
Players now switch back to their previous weapon after exiting the OV-P Recon Drone
Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
Increased the range of the EMP on the OV-P Recon Drone
Fixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targets
Increased the OV-P Recon Drone’s movement speed
Increased the OV-P Recon Drone’s hitbox size to make it easier to hit.
Adjusted the “near drone” spotting distance
Adjusted the size of the spotting area when controlling the drone’s camera view.

SG-36 Sentry Gun

The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
Fixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

Moved Sundance’s scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude

Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying

Grenade Belt
Fixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
Adjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonating

S21 Syrette Pistol

Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
Added healing VFX for when you’re being healed by the S21 Syrette Pistol
Added sound feedback for when being healed by the S21 Syrette Pistol

Grappling Hook

Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
Reduced damage of the Grapple Gun

Fixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same target
Made exit position from vehicles more consistent
Made improvements to controller vibration for vehicles
Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window
Fixed the F-35E Panther repair system ability missing from customisation
Added an option to have vehicle boost as toggle or hold
Fixed an issue where vehicles took double damage when getting hit through glass
Improved TOW Missile Projectiles flying behavior
Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
Fixed instances where vehicles sometimes would become stuck on world geometry
Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
Fixed a bug where Ranger would lose connection to player who called them in after being downed
Fixed some wheeled vehicles continuing to roll backwards when reverse is released
Adjusted FOV sense of speed effect on vehicles
Land vehicles could sometimes get “stuck” when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
Fixed kill camera going under ground when killed in a vehicle

Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
Fixed the 8X Scope having a faster ADS time than the others
Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
Reduced switch back to weapon delay after throwing grenade
Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
The 40mm AP projectile no longer incorrectly shows a proximity indicator
Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use

Reduced effectiveness of the NTW-50 against vehicles
Anti Materiel Rounds magazine size increased to 5
Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles

Gadgets no longer pause their cooldown when the player enters a vehicle
Gadgets will move with elevators rather than getting destroyed
Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players

CG Recoilless M5
Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings

C5 Explosive
Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
Fixed an issue where the C5 Explosive server and client positions were not correctly synced
Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

SOFLAM Designator
Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
Fixed the SOFLAM Designator’s tooltip text being misaligned

Anti-Tank Mine
Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

Medical Crate and Ammo Crate
Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and address jitter
Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them
Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate

Smoke Grenade
Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
Fixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade
Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap

Repair Tool
Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
Improved the Repair Tool so that it is quicker to equip and put away

Insertion Beacon
Fixed an issue where picking up an Insertion Beacon would not make any sounds.
EMP now blocks spawning on Insertion Beacons
Reduced the delay before the Insertion Beacon is placed after throwing it

FXM-33 AA Missile
The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
Extended the animation of the FXM-33 AA Missile reload

Added turn in place animations for one-handed and two-handed gadgets
Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself
Reduced occurrences where Specialists can be seen with low quality animations in the distance
Adjusted the pose of the legs when falling to avoid legs blocking the view
Adjusted soldier animations when swimming.
Various visual adjustments and fixes for Specialists
Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
Fixed a bug where players could get stuck in swimming state on ground
Fixed missing weapon deploy animation when transitioning from water to land.
Fixed issues where the soldier would sometimes not properly follow the ground when sliding
Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
Fixed an issue where it is not possible to look up and down enough while prone on a slope
Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
Fixed an issue where you could turn and see your own headless first person body while on ladders
Fixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speed
Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning

Adjusted the timing of sound of takedowns on enemies being prone
Improved the speed in which the weapon switches when watching another player melee attack
Decreased the range in which you can melee a player
You can no longer perform a takedown on a soldier climbing a ladder
Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
Fixed an issue where players sometimes got thrown up in the air while using melee.
Fixed take downs on enemies lying prone not working from all angles.
Fixed an animation issue while taking down an enemy that is prone on stairs.
Fixed a camera bug for meleeing players while standing on a moving platform.
Fixed a bug where melee attacks in water could put the player in a broken state.
Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee.