Battlefield V Summer Update 7.0

Battlefield V Summer Update 7.0

The Battlefield V Summer Update 7.0 Notes have been released early and this may well be the last update we will see for Battlefield V.

The game has let most of the community down showing a large drop in players. We hope the next Battlefield game they release has a team with passion and a good knowledge of what they are doing, Dice has lost many of there great team members and it is certainly showing in the games they are producing.

Battlefield V 7.0 Summer Update
Today we’re informing you here of what to expect when the Summer Update goes live tomorrow morning.

It’s a content-heavy update that adds two new maps, nine new weapons, six new vehicles, five new gadgets, and three new types of grenades.

The first of the two maps is the all-new Al Marj Encampment. Set in Libya, this is an infantry-only map, where you can expect both close-quarter fights and ranged combat depending on where you are on the battlefield. It’s 64 players on Conquest and Breakthrough, with additional configurations available on Squad Conquest and Team Deathmatch.

The second map is a redesigned and expanded Provence. The play area has been extended to include the farm land, and areas around the outskirts of town, bringing tanks into this battlefield on 64-player Conquest, and Breakthrough.

Both of these maps feature the U.S. and German armies as the two playable factions, with additional changes having also been made to Twisted Steel and Panzerstorm. We’ll be following up with a similar adjustment on Al Sundan later this month; in the interim this map won’t feature in rotations while we make these changes. Twisted Steel and Panzerstorm will otherwise continue to operate as UK and German factions on Grand Operations and won’t be adjusted in this mode.

To further support these faction changes, new vehicles have been added to the U.S. faction, and we’ve increased the number of U.S. soldier characters by 14, with 2 additional soldier characters also being added to Japan.

In the full Update Notes below, I’ve listed out all of the new weapons, gadgets, and grenades being added in this update. Players who download and login to Battlefield V throughout the next few weeks will receive these items as login rewards, which you’ll be able to accept from the Armory, and equip via the Company. Later in June, these items will revert to the Company for purchase with Company Coin, for anyone who wasn’t able to login and claim the items during this time.

The update goes live tomorrow morning across all platforms starting at 07:00 UTC and I’ll keep you updated via the usual channels on its rollout.

Below you can read the complete set of changes coming as part of this update.

Maps & Modes

New Maps:
Al Marj Encampment (Conquest, Breakthrough, TDM, Squad Conquest).
Provence (Conquest, Breakthrough, TDM, Squad Conquest).

Additional Changes:
Aerodrome – Removed the MG turret that was placed below the ground at the edge of the map.
Aerodrome – Removed the stationary weapon fortification that was placed into the ground near Sector F.

Al Sundan – This map has temporarily been removed from rotation whilst we address an issue with incorrect VO, following a change to the playable factions on this map. It will be returned to all rotations pending a Hotfix that we’ll be releasing as soon as possible.

Marita – Fixed a hole in the wall by Zervos Farm which could be exploited.
Panzerstorm – All standard modes now feature U.S. vs. Germany (except Grand Operations).
Panzerstorm – German Army is now set as the defending force.
Twisted Steel – All standard modes now feature U.S. vs. Germany (except Grand Operations).
Twisted Steel – Outpost – Fixed the floating barrels and barbed wire near Radio Tower A.
Twisted Steel – Outpost – Players should no longer be able to get stuck between the barrels and the bridge strut near tower D.
Underground – Fixed an exploit that could disable smoke effects.
Combined Arms – Fixed the missing tab on the end of round screen.
Firestorm – Players will no longer enter a bleed out state when playing solo mode.
Practice Range – Added the missing Panzerbüchse 39 & Boys AT Rifle bi-pod when using them on the range.

Weapons & Gadgets

New Weapons:
Sjögren Shotgun (Support)
Chauchat (Support)
M3 Infrared (Recon)
K31/43 (Recon)
Welgun (Medic)
M1941 Johnson (Assault)
PPK/PPK Suppressed (all classes)
M1911 Suppressed (all classes)
Welrod (all classes)

New Gadgets:
Doppel-Schuss (Recon)
RMN 50 Grenade Launcher (Recon)
Pistol Flamethrower (Assault)
Shaped Charge (Support)
Kampfpistole (Support)

New Grenades:
Firecracker Grenade (all classes)
Demolition Grenade (all classes)
Type 99 Mine (all classes)

Additional Changes:
Add-on Grenade Launchers for the Tromboncino and M1 Garand now try to switch to the main ammo type instead of the pistol when the player runs out of ammo. If no primary weapon ammo is available, a switch will be made to the pistol as normal. We think that this will lead to a better combat flow when the player ends up in these scenarios.

The Breda M1935 PG’s fire switching sound can now be heard.
Fixed a bug where smoke grenades would sometimes detonate in different positions for different clients, or not detonate at all.
Unified the impact grenade’s trajectory with the other frag grenades for improved consistency of grenade throws.
Slightly increased the time an impact grenade must travel, the amount it bounces off a surface, and detonation delay after bouncing. This won’t substantially change the gameplay of the grenade, but will improve the pucker factor of having one of these thrown at you.
Fixed a bug with the Lunge Mine which would cause another knockback, when it had been selected again after a previous use.


New Vehicles:
A-20 bomber (U.S. Faction)
P-70 Night Fighter (U.S. Faction)
P-51D fighter plane (U.S. Faction)
P-51K fighter plane (U.S. Faction)
M8 Greyhound (U.S. Faction)
Puma Armored Car (German Faction)

Additional Changes:
Improved the transition to ragdoll when players die in a vehicle and made it so the vehicle/wreck is followed for the victim to make it a more interesting experience.
Fixed an issue with the Hachi that was causing it not to steer as well as intended when moving at higher speeds.
Smoke screen weapons on tanks and airplanes now properly block spots, and name tags.
Fixed a bug that would cause the vehicle UI to show an incorrect position of the cannon, if the player had used it, and then switched seats.
AA guns now suppress on the same level as other vehicle MGs.

500lb bombs now have lowered blast damage, and increased irreparable damage to make it a two-pass kill.

BF-109 G2
Specialization tree changes to compete with P51K.
Start loadout includes spotting flares and 2x50kg bombs.
Engine or gun upgrade at tier 1.
Defensive options or finned barrels at tier 2.
Ground attack options or leading edge for tier 3.
Finally some less critical upgrades for tier 4.

BF-109 G6
Specialization tree changes to compete with P51D.
Start loadout includes nitrous, smoke, and 2x rockets.
Explosion protection or gun upgrade at tier 1.
Defensive options or finned barrels at tier 2.
Ground attack options or leading edge for tier 3.
Nitrous now functions in the same way as the super charger for the Pacific planes.
Finally some less critical upgrades for tier 4.


New Soldier Characters:
14 New U.S. Faction Soldiers.
2 New Japan Faction Soldiers.

Additional Changes:
Additional fixes to prevent players from getting stuck in a bleeding out state. If this does not fix the problem, we hope that it will decrease the rarity from uncommon to rare.
Fixed a bug that would in some cases play the wrong voice over when a soldier spots a bomber.

UI & Other
Fixed an issue that would cause spotted enemies to not show on the mini-map if the player walked into their own smoke.
Added the missing descriptions for the Calliope and Hachi in the statistics tab.