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Battlefield 3 Console Commands

Here are some simple but useful Battlefield 3 Console Commands to keep track of your game’s performance and also how to execute other commands in Battlefield 3.

First off, Battlefield 3 has a number of commands that can be entered into its console. To bring up the console, press the tilde key ( ~ ), which is just above the tab key.

To execute a command it must be typed like this example: Load into the game and open the console and type in “render.drawfps 1” and press enter to display your framerate in the top right corner of the screen. The number at the end of the command means: 1 = on and 0 = off.

Updated: For more Battlefield Console Commands view the links below:
Battlefield 1 Console Commands
Battlefield 4 Console Commands

Here is the full list of Battlefield 3 console commands, please note that not all commands can be activated.

Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Physics.Enable
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox