Rendering Battlefield 4: Johan Andersson from DICE will show how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in Battlefield 4 on PC and future games from Electronic Arts.
Rendering Battlefield 4 With Mantle: Johan Andersson will go through the work of bringing over an advanced existing engine to an entirely new graphics API, the benefits and concrete details of doing low-level rendering on PC and how it fits into the architecture and rendering systems of Frostbite.
Advanced optimization techniques and topics such as parallel dispatch, GPU memory management, multi-GPU rendering, async compute & async DMA will be covered as well as sharing experiences of working with Mantle in general.
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BATTLEFIELD 4
Embrace unrivaled destruction in Battlefield 4. Revel in the glorious chaos of all-out war packed with rewarding, tactical challenges in an interactive environment. Demolish the buildings shielding your enemy and lead an assault from the back of a gun boat and much more.
You have the freedom to do more and be more, playing to your strengths and carving your own path to victory. There is no comparison. Immerse yourself in the glorious chaos of all-out war.
Official Release Date: November 1, 2013. You can find all the latest Battlefield 4 Updates and News here.