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Rendering Battlefield 4 with Mantle

Rendering Battlefield 4 with Mantle – In this technical presentation Johan Andersson from DICE will show how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in BF4 on PC and future games from Electronic Arts.

Johan Andersson will go through the work of bringing over an advanced existing engine to an entirely new graphics API, the benefits and concrete details of doing low-level rendering on PC and how it fits into the architecture and rendering systems of Frostbite. Advanced optimization techniques and topics such as parallel dispatch, GPU memory management, multi-GPU rendering, async compute & async DMA will be covered as well as sharing experiences of working with Mantle in general.

Johan Andersson, Technical Director, DICE/EA

Location: Room 2009, West Hall
Date: Wednesday, March 19
Time: 3:30pm-4:30pm
Format: Sponsored Session
Track: Programming
Vault Recording: TBD

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