Rendering Battlefield 4 With Mantle

Rendering Battlefield 4 With Mantle

Johan Andersson from DICE will show how the Frostbite 3 game engine is using the low-level graphics API Mantle to deliver significantly improved performance in Battlefield 4 on PC and future games from Electronic Arts.

Johan Andersson will go through the work of bringing over an advanced existing engine to an entirely new graphics API, the benefits and concrete details of doing low-level rendering on PC and how it fits into the architecture and rendering systems of Frostbite.

Advanced optimization techniques and topics such as parallel dispatch, GPU memory management, multi-GPU rendering, async compute & async DMA will be covered as well as sharing experiences of working with Mantle in general.

You can also view some Battlefield 4 videos in our Video Gallery or our YouTube channel, thanks for watching.