Over the coming weeks there will be lots of great information coming out about Battlefield V but for now we will carry on with the combat roles and this time it being the Battlefield V Recon Class!
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Recon Class in Battlefield V
Privileged enough to wield the mighty sniper rifle, the Recon Class casts a long shadow over any battlefield. Whoever chooses this class, if they be worthy, will possess the power of long-range weapons and tools. This includes not only a variety of rifles that can slay enemies from afar, but Gadgets and sightlines that help you collect and relay intelligence to all teammates.
Enemies know this Class as the gleam of light before they see the white light. A precise, patient, and well positioned Recon player can clear most objectives without ever coming under fire.
Weapons and Gadgets
Recon has access to a slew of rifles that rely on accurate, single shot firing. Their ability to steady their aim makes the most of these weapons, but Recon can also be more than effective at medium range, with some training. You don’t have to be the best shot in your squad to contribute, however, as your Gadgets are designed to spot enemies and defend choke points.
Weapons and gadgets are set per Class and more can be unlocked just by playing. Weapons can be customized as part of your Company.
Primary Weapon Categories
Bolt Action Rifles
Bouncing Betty Bomb
Each Class gets two Combat Roles at launch with one equipped as a default, and the other unlocked by playing. More will release as part of Tides of War, giving players enough time to master each before providing them with additional options to choose from.
The Sniper Combat Role goes to the ghost who haunts in the distance, the myth who lives in the hills, the soldier who was never there. The ice water in your veins allows you to hold your breath to steady your rifle for an extended period, making it easier to dispatch enemies in streaks. Land a headshot, and you’ll slightly extend the duration of your steadying breath.
Steady Hands: Steady your rifle when aiming down sights for a longer duration.
Expert Marksman: Your steady duration is partially replenished with each headshot kill.
Where the Sniper leads from afar, the Pathfinder Combat Role leads from the front, and behind enemy lines. When a battle shifts locations, you ensure that your squad is not far behind. You have the ability to spawn on any Squad Leader on your team, scout the situation, and then deploy a Spawn Beacon, so that your squad can follow the latest point of conflict.
The Spawn Beacon can also be used to bring your squad to an uncontrolled objective for a quick capture or, if sneaky enough, deploy behind enemy lines to take it from within.
Advance Scouting: You can spawn on friendly Squad Leaders and Spawn Beacons from outside your own squad.
Vanguard: You gain additional Requisition Points when someone spawns on your Spawn Beacon.