Home > Battlefield V 4.4 Update Notes – September

Battlefield V 4.4 Update Notes – September

The Battlefield V 4.4 Update has now been released and is ready for download, be warned this updated could take some time due to the long preparation phase. Hopefully this will be the Battlefield V Update we have all been waiting for to finally fix this game!

Please be aware we have noticed some issues with downloading this update please check the image below from EA HELP. Also we really would not advise reinstalling the whole game again after reading some of the comments.

Okay so on with the Battlefield V 4.4 Update Notes! What did this Battlefield V 4.4 Update actually fix? Well keep reading because there is a load of changes and fixes for you to check out.

Adam Freeman – Battlefield Community Manager
In our 4.4 update, we’re introducing two brand new maps for Squad Conquest, and Team Deathmatch players – Lofoten Islands and Provence. These will be live during Tides of War Week 11, starting this Thursday, and you can learn more about both of these maps here.

Alongside further improvements to stability, and fixes designed to reduce instances of Stuttering, this update will allow players to start on their journey towards Rank 500, and features revisions to Sniper Rifles, and SMGs. We’ve also revisited some of the changes made to AP mines in an earlier update, and adjusted the experience using Parachutes in regular Multiplayer modes across Battlefield V. You should now find that you have more control over the Parachute, and that it can be deployed much later than usual, restoring some of the experience found in past titles across the franchise.

We’ve also restructured some of the file storage used by the game, which should allow us to make further improvements to Battlefield V in the future, however this change requires us to redeliver these files to you with this update, and so you will find that this update is larger than expected. On PC, you may find that Origin will have a longer than normal ‘Preparing’ phase, potentially as long as one hour. Players who are not restricted by Data Caps with your Internet Service Provider, and who benefit from fast download speeds may find it faster to uninstall, and reinstall Battlefield V with this update. If you encounter any issues during this process, please contact our teams at EA Help.

What’s New?
Two New Maps – Lofoten Islands and Provence (Available on Squad Conquest and Team Deathmatch)
2 New Weapons deploying across the next 2 weeks of Tides of War (Panzerbusche 39 and the Breda M1935 PG)
Max Career Rank increase to 500

What’s Changed?
Stability.
General stability improvements and crash fixes.
Resolved a performance issue that could occur when breaking enemies armor on Firestorm and cause Stuttering.

Maps and Modes
Lofoten Islands – Available in Team Deathmatch and Squad Conquest.
Provence – Available in Team Deathmatch and Squad Conquest.
Marita – Fixed a window where players would get stuck when vaulting through it.
Marita – Improvements to spawn points.
Mercury – Now available on Squad Conquest.
Mercury – Fixed an issue that was changing the behavior of Smoke grenades on this map.

Weapons
We’ve performed a balanced pass across the damage of our Sniper Rifles, and the Recoil applied to our SMGs. Relative to the SMG’s specifically, we’ve switched out some of the Specialisations on Weapons which we believe would benefit from an alternative option. In these cases, you should find that your SMG’s may require a repec so double check your loadouts before deploying!

Balance Changes
Improved hipfire accuracy while jumping for sidearms, SMGs, pistol carbines, bolt action carbines and assault rifles.
Improved hipfire accuracy while moving when using the Enhanced Grips specialization.
Increased vertical recoil of all MMGs by 150% on the first shot, decreasing to the current value starting from the fifth shot. We have further changes coming to MMGs in our next update.
Adjusted bullet penetration effectiveness of Bolt Action Sniper Rifles and Self Loading Rifles through materials
Adjusted AT Rifle Damage through materials
Increased melee damage of light melee weapons such as knives to 35 from 27

Lee-Enfield No.4 Mk I, Ross Rifle Mk III
Increased maximum damage to 65 from 60
Increased minimum damage to 60 from 55

Gewehr M95/30
Increased minimum damage to 66 from 60.

Kar98k
Increased minimum damage to 66 from 60.

Krag-Jorgensen
Increased maximum damage to 60 from 54.
Increased minimum damage to 60 from 54.

EMP
Reduced initial vertical recoil to 0.52 from 0.55.
Reduced maximum vertical recoil to 0.6 from 0.73.
Reduced horizontal recoil to 0.31 from 0.35.
Reduced recoil pattern.

MAB38
Reduced initial vertical recoil to 0.5 from 0.55.
Reduced maximum vertical recoil to 0.59 from 0.73.
Reduced horizontal recoil to 0.267 from 0.3 with the Ported Barrel specialization.
Reduced recoil pattern.
Fixed horizontal recoil in hipfire being slightly too high.

MP28
Reduced maximum vertical recoil to 0.68 from 0.7.
Reduced horizontal recoil to 0.66 from 0.75 and to 0.55 from 0.6 with the Ported Barrel specialization.
Reduced recoil pattern.

MP34
Replaced the Recoil Buffer specialization with Enhanced Grips
Increased initial vertical recoil to 0.5 from 0.48.
Reduced maximum vertical recoil to 0.5 from 0.63.
Reduced horizontal recoil to 0.32 from 0.4 and to 0.17 from 0.2 with the Ported Barrel specialization.
Reduced recoil pattern slightly.

MP40
Increased initial vertical recoil to 0.48 from 0.42.
Reduced maximum vertical recoil to 0.57 from 0.63.

M1928A1
Reduced horizontal recoil to 0.77 from 0.9
Replaced the Ported Barrel specialization with Custom Stock
Reduced recoil pattern slightly

Suomi
Reduced vertical recoil to 0.72 from 0.76
Reduced horizontal recoil to 0.8 from 0.93
Replaced the Ported Barrel specialization with Custom Stock
Reduced recoil pattern slightly

ZK383
Reduced initial vertical recoil to 0.4 from 0.42
Reduced maximum vertical recoil to 0.46 from 0.5
Reduced recoil pattern when using the Light Bolt specialization

General Weapon and Gadget Changes

Players can now throw back their own grenades
Tweaked and improved the visual effects for hand grenade explosions
AP Mine no longer unspawn after death
AP mines can no longer be placed on barb wire
Increased the volume the “Ping” sound effect on AP mines, to give players a better chance at taking cover once they have been triggered.
AT Mines are now behaving correctly and applying damage consistent with prior updates
Adjusted the deploy time of the AT Pistol to better match the animation.
The PIAT and Panzerfaust now properly show its reload animation after many consecutive reloads
Corrected the Kukri range for Combat Medics
Corrected the MAB 38 Mastery VI completion requirements
Fixed an issue with the S2-200 Mastery IV and Proficiency VI assignments. These will now track kills beyond 50 meters correctly
Fixed an issue entering Aim Down Sights when resupplying and using an Ammo or Medical Pouch
Fixed an issue that allowed high latency players to place another AP Mine very close to another AP mine they recently placed.
Fixed an issue where AT Grenade Pistol did not deal enough damage to buildings
Fixed an issue where AT Rifle APCR rounds would destroy entire building parts when only intended to deal extra damage against vehicles.
Fixed the scope glint on the Boys AT Rifle with the medium range scope
Fixed an issue that would cause projectiles that are not set to have ricochet properties to ricochet anyway at certain angles, which could cause less than intended damage.
Fixed an issue where the ammo counter of the FlareGun was not visible.
Fixed an issue where the crosshair would be locking the enemy’s head when performing a melee quick attack for a duration longer than the melee attack itself.
Fixed an issue that could cause the M30 Drilling to not have a visible barrel, if the weapon was picked up from the ground
Fixed a rare bug that would make it not possible for a player to use reinforcements if they had been killed, and then revived while having a reinforcement selected from the reinforcement wheel
Fixed the “Blued” muzzle not having the correct color on the EMP
Fixed an issue that would cause some gold weapon pieces to not look like gold in-game

Soldier
The Parachute can now be opened a bit earlier when falling, this allows the players at full health to use the parachute for most lethal falls.

Players can now glide slightly more with the parachute, direction and aiming slightly affects parachute direction and descent speed in regular Multiplayer (Firestorm Parachuting will not be affected by this change).

Increased the height at which lethal fall damage will occur when free falling and parachuting.
Changed and improved the uniforms worn by Pilots and Tankers.
Improved the audibility of nearby soldier spawns making it easier to identify when a new player has deployed on the Battlefield.
Improved the ragdoll behavior for soldiers that get killed while entering a vehicle
Improved how Ilse holds weapons on the Company Screen to reduce clipping.
Fixed an issue where soldier hitboxes could be desynced when entering a revive.
Fixed an issue where soldier hitboxes could be desynced when vaulting.
Fixed a “pop” that would occur in the animation when players would vault climb up on objects.
Fixed an issue where players could die when colliding with a health or ammo crate due to high velocity.
Fixed an issue where players could die when colliding with another player while initiating a revive or a vault.
Fixed an issue where melee takedowns would not be allowed when the victim is either slightly too low or slightly too high.

Fixed a rare bug that could occur in Firestorm when soldiers would prone and spam the melee button, which could result in the melee animation getting stuck.

Fixed an issue where the crosshair would be locking the enemy’s head when performing a melee quick attack for a duration longer than the melee attack itself.

Fixed an issue that sometimes caused for low quality Soldier Models to be present in the Airplane when deploying in Airborne mode on Grand Operations.

Vehicles
The Sturmtigers Flare Launcher and Smoke Launchers can now be re-supplied
The Sturmtigers projectile trails no longer incorrectly linger on the map
The Crocodile tank now aims at the same speed in all directions
The Universal Carrier front gunner no longer has clipping issues when using it’s zoom
The Universal Carrier now correctly shows the 4th position on the seat diagram
Fixed a minor issue with the Universal Carriers Front seat gun which would be incorrectly turned if a player switches seats
Fixed the spotting Scope specialization on the T38
Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry
Fixed a bug that could cause the Valentine Archer’s sights to become graphically corrupt

PC Specific Improvements
Improved the Commo Rose input while using a mouse which should make it easier to use

Xbox One-Specific Improvements
Fixed an issue that was causing issues for some players on the following achievements:

Jack of all Trades
Globetrotter
Death from Above
Elite Trophy

PlayStation 4-Specific Improvements
Fixed an issue that was causing issues for some players on the following trophies:

Jack of all Trades
Globetrotter
Death from Above
Elite Trophy

What’s being worked on for Update 4.6?
New Map: Operation Underground
Changes to MMG Gameplay
Further improvements to Game Performance and Stability

Our Updates may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates

Update Sizes
PC – 22GB (with an extensive 40GB Preparing – Speed of this is dependent on your HDD Speed)
PS4 – 16GB
Xbox – 16GB

Known Issues:
The Company has been reset as part of our preparation for deploying new factions with the Pacific. You will need to re-setup your Soliders when you load the game today – this is a known issue!

Somewhat related to that, you will now find your customization attached to individual characters vs broadly applied on the class (meaning that if you use the same character across your company, you will find that changing the customization options on that character will affect it’s usage on other classes). This is working as intended, but didn’t make it into the Patch Notes (I just wanted to let you know!)

Rewards for Ranking Up are presently not delivering. This is known, but nothing to be worried about. We just need to make a simple update to our backend and then it will force them through on bulk. This is now fixed! We’ve successfully deployed the back end fix and so if you have been playing earlier this morning, your rewards will stack in the next time you rank up.


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