Home > Battlefield Hardline – What Did Visceral Learn?

Battlefield Hardline – What Did Visceral Learn?

What Did Visceral Learn? It has been about a week since the Battlefield Hardline beta has come to a close. Even though the beta was just a small taste of the complete package Visceral Games plan to deliver!

The amount of feedback Visceral Games got from players around the world has been incredible and will help ensure they make Hardline a better game when it launches this October. You can also vote on our Hardline poll here: Will You Be Buying Battlefield: Hardline – Poll

The new Community’s Most Wanted is where Visceral will outline some of the fixes and improvements they are making to Battlefield Hardline based on feedback they have received during the beta and what there hearing from you.

Below are just a few things from the beta that Visceral learned and the changes they have already put into the game.

1. MOVEMENT:
There was a lot of feedback about slow movement speed and feeling sluggish. We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out. It feels much faster now!

2. SUPPRESSION:
There were a lot of negative comments about the camera bounce when suppressed. We’ve changed the way suppression works your aim point is no longer affected, but your situational awareness is.

3. SURVIVALIST:
We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing. Some of you hate it, some of you love it either way, we agree it was overpowered. We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.

4. HIGH TENSION CRANE CAMERA SHAKE:
A number of people called out the camera shake from this event as being too over the top. We’re tuning this down.

5. HIGH TENSION STAIRS IN HIGH TENSION BUG:
Stairs in High Tension should no longer pull players into the wall.

6. ELEVATED OBJECTIVES:
We’ve added some feedback to help you find the objective when it’s above or below you.

7. SPECIAL VEHICLES:
We’re working on adding more special drivable vehicles like the Fuel Truck into all maps. We’re also working on a handbrake for cars.

8. STUCK VEHICLES:
We’re working on the ability to nudge vehicles with a melee attack to help get them unstuck or to be able to move past them. No promises, but the early prototype looks promising!

9. HEAVY VEHICLE DAMAGE:
We’ve added weak spots in the rear of the heavily armored vehicles, making it much easier to bring them down!

10. VEHICLE OCCUPANT LIST:
We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.

This dialogue doesn’t end with the beta. Visceral plan on continuing this from now until launch and beyond. So come back to the site to check in and see the latest CMW lists and to voice your opinion.


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