While the focus of this release has been night gameplay, we have several other improvements and new features as well. There’s a new public server team balancer, some weapons tweaks, and additional netcode improvements.
When you talk, we listen, and when we heard that the Battlefield community wanted a new night map, we set out to make this idea a reality. It’ll be coming in Battlefield 4™ Night Operations, hitting the Battlefield in September 2015.
STARTING THE GRAVEYARD SHIFT
We quickly realized there was more to it than just making a pretty map. It would need to feature a new sound landscape, destructible lights, and a different sort of gameplay. This lead to us focusing on the creation of Zavod: Graveyard Shift, based on Zavod 311, a new map that brings with it several improvements and tweaks to allow for more stealthy and tactical gameplay.
We touched things like passive/active spotting to make it easier to flank your opponent. We’ve improved the sound system so you can pinpoint where those footsteps come from. Additionally, we’ve also given the gadgets and tools of the night an improvement pass to make them shine in the dark (but less so during the day).
Zavod: Graveyard Shift supports the standard game modes: Conquest, Rush, Team Deathmatch, Obliteration, Domination and Gun Master. When playing Gun Master (which plays very differently at night), we realized it would be cool to have a second, even darker layout – one with a special new Weapons Preset specifically tailored for nighttime. So, we made one – this is the first time we created a secondary layout to a map for any game mode.
You have to adapt to survive here, and we hope you like it as much as we do!