Though Battlefield 4 doesn’t launch from a Battlelog portal on the Xbox One or PS4, it does have feature parity with its PC mate. That includes Battlefield 4 Battlescreen the tablet / web interactive mini-map touted in EA’s marketing..
“Creating a second-screen experience during gameplay is something completely new for us, so we’re definitely treating it as a learning experience. We’re super intrigued by these possibilities and early tests have showed that we’re going in the right direction, but to be frank, it will stand its real test once we get it out to the players and see how they use it, both when they play and don’t play. That will teach us a lot and help us innovate even more in this field. We don’t have the answers to all the questions in this space yet, so it’s definitely a bit of an experiment, but we’re very confident with some of the steps we’ve taken to provide a truly meaningful and valuable second-screen experience.”
“Battlelog is powered by the web, and that has a lot of implications. There are a lot of different things you can do, things you can do faster, rather than building stuff in native code,”
Nielsen told Engadget.
One such implication?
“It’s going to be a lot easier for us to actually update things from the in-game Battlelog than would otherwise be the case. You’d have to do patches normally; here we can actually do things almost by the flick of a finger,”
As Nielsen put it,
“At some point, maybe half a year before, they connected their Origin account to this email address and now they forgot what it is. And they tried, they can’t remember it, so they give up.”
That sounds about right. In order to get around that issue, the Battlelog mobile / tablet application has a built-in QR code scanner, which players can use in-tandem with their console to log in (we’re hoping just once).
“It might sound trivial, but it’s actually making something that might be problematic for people super simple,”
While second-screen functionality in Battlelog is currently limited to Battlescreen (the minimap), stats, loadouts, and server browsing, Nielsen said EA DICE is still very much experimenting with other ideas. His team even explored Xbox One’s “snap” functionality for use with Battlelog, to no avail. (“It’s definitely something we looked at, and we are interested in that type of functionality. For us, it’s still too early to really gauge the kind of opportunities there. It’s something we’ve been keeping a close eye on and have been since we learned about it.”)