Home > Battlefield 4 CTE Summer Patch Testing 4 and 5

Battlefield 4 CTE Summer Patch Testing 4 and 5

I have saved both Battlefield 4 CTE summer patch update notes four and five to make one main update due to the fact both updates are quite small, both patches cover the new night map, Optimized terrain, Tweaked soldier movements and more.

CTE Summer Patch #5
Today’s release is a small one – we are laser focused on finding out what causes the increase in crashes, and specifically the 770 Nvidia series.

That’s why we will for 24 hours be removing the night map from play – so we can get real 1:1 comparable crash data vs retail (which night map does not exist).

We appreciate your patience with us when testing this! Please play as much as you can!

Let us know in the Reddit thread if you have any issues: http://bit.ly/CTESUMMER2.

RELEASE NOTES
These are the changes included in this release:

Zavod: Graveyard Shift updates
Removed MAA and Scout helicopter.


CTE Summer Patch #4
Today we are going back to the Summer Patch and Staging to be able to test some high impact bug fixes, and assure that we have a good release in the end.

The Community Map Project will see a big update at the end of the week (wait until you see what we’re doing to the temple!), and we are working hard to take the CMP forward!

Until then, we urge you to help us test the bug fixes in the current release! Play the night map, and let us know in the Reddit thread if you have any issues: http://bit.ly/CTESUMMER2

Keep in mind that we are still working on the Nvidia-card related crash bug which plagues cards from the 770 series and downward mostly (but also others).

RELEASE NOTES
These are the changes included in this release:

Zavod: Graveyard Shift updates
Removed effect implicated in some crashes
Replaced some textures to optimize memory usage
Optimized terrain outside of playing space
High Tickrate changes

Tweaked soldier movements applied at tickrates higher than 30hz (does not change the 30hz movement at all) – tested on 45, 60, 90,120 and 144hz. New settings compensate for the faster input from keyboards/mice/controllers at higher rates to mimic the movement speed of 30hz in a much better way.


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