Home > Battlefield 4 CTE Holiday Patch – Deathmatch

Battlefield 4 CTE Holiday Patch – Deathmatch

Today the DICE team are going back to the prototypes branch and re-focusing there work on the Battlefield 4 CTE Holiday patch. This means that Dragon Valley 2015 will be changing a lot over the coming weeks.

GAME MODES & RELEASES
To expedite this, we will start by splitting our focus to one of the top three game modes per release:

Deathmatch Release
Harbor area rework

Conquest Large Release
Full map, includes several changes to the previous version, including spawn cover pass and other things. More info once we get closer to this release.

Rush “Large” Release
With Dragon Valley 2015 being a huge map – and BF2 not including the Rush game mode, we think that the combination of old but modernized map, with a newer game mode is very interesting.
We are looking to make this the biggest rush implementation in the game, and to incorporate the destructible bridges in game play.

But, what about my favorite game mode X?
Rest assured, we will also include other game modes in this map – but, the focus will lie on these three first!

RELEASE NOTES
These are the changes included in this release:

Dragon Valley 2015
Re-vamped the harbor area to fit a well known and loved death match experience from the past…
Lots of art changes, pending flag cover passes (very much work in progress until Conquest Large release)

Vehicle Updates
MAA: Reduce damage multiplier vs RHIB and transport helicopter
AA gun damage multipliers changed vs:
Transport Heli 0.6 (1.0)
RHIB 0.6 from (1.0)
FAC 0.18 from (0.25)
Jeeps 0.6 from (0.5)

Misc Updates
Operation Locker: Collision of tunnel entrance was rotated. Rotated it back. Fixed shadow popping in same tunnel. Ground Heights were old and didn’t represent the depth of the Panopticon area. Regenerated Ground Heights with representitive panopticon depth.
Consoles: Added console aim assist server setting (for RANKED, UNRANKED server)

Fall Patch coherence
This release also includes a full integration of the Fall Patch – which means the changes you’d expect to see there should be in here. IE the vehicle balance should be the the “new” one etc. Let us know if you find any inconsistencies!


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