The Battlefield 2042 Update 0.2.1 has now been pumped out ahead of the world wide launch tomorrow, this in our opinion will the first of many updates as the game itself has many issues.
We have seen, heard and read about many issues in the game and we are holding back our personal feedback until we have spent more time on Battlefield 2042 and have a true understanding about the changes and additions they have added. To be honest we would have liked to have just a updated Battlefield 4 but hay you hardly ever get what you want right?
Holidays are coming up for us and we will be AWOL for around 12 days but we will still try and keep our site updated with news, and are looking forward to coming back and gaming with some of you 🙂
Until then check out the Battlefield 2042 Update 0.2.1 Notes below:
Update 0.2.1 Fixes, Changes, and Improvements
Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
Significantly reduced instances of stuttering when playing on Breakaway. If the Silo’s are destroyed, it should no longer reduce performance on the server.
A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
When looking at allies on your team, their names will now correctly display.
Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.