Battlefield 1 Vehicles Q&A With Patrick O’Shaughnessy – Senior Designer Patrick O’Shaughnessy answers some questions about the vehicles.
PonyLion_HD: How do the mounted gunners work in planes?
Patrick O’Shaughnessy: In the two-seat attack planes, the rear observer position uses a mounted MG on a 360 degree ring mount. Bombers also have a rear gunner, but the traverse is limited to rear-facing angles. Additionally, Bombers have a third position in the nose of the plane, with a slightly heavier weapon on a forward-facing limited traverse.
PonyLion_HD: How is the dogfighting in Battlefield 1 different from previous Battlefield air combat?
Patrick O’Shaughnessy: The biggest difference is the lack of locking missiles and countermeasures. Aside from that, the aerodynamics model we’re using is more nuanced and refined than we saw with jets. The airplane was a new technology during this period, and these machines had to do a lot of work to fight gravity. To capture that physicality, we focused more on the feeling of weight and drag and how to express that in our planes. If dogfighting with jets was about pressing a button when you heard a beep, dogfighting with these machines is more about maneuvers, speed, and throwing bullets towards your target.
PonyLion_HD: Will the tanks operate as a multi-person vehicles, or can the driver be able to drive and do all the shooting?
Patrick O’Shaughnessy: This varies across the range of tanks we offer. With the landship tank, for instance, the firepower comes from its two gunner weapons on either side of the vehicle. This is quite different from how we’ve seen tanks in Battlefield games, where the driver operates the single big gun. We saw this tank as a perfect opportunity to provide a teamplay-based armored vehicle class that we’ve never done before.
PonyLion_HD: Will the planes of Battlefield 1 be effective against the ground vehicles?
Patrick O’Shaughnessy: Across the three plane classes, certainly some of the available loadouts are effective vs ground. Likewise, some are focused on air-to-air, some are better at suppressing infantry, and some are focused on… other targets. Pilots have a wide range of options to fit playstyle preference or strategic options.