Want to know what this months Battlefield 1 update brings? Apart from it bringing the last Battlefield 1 expansion Apocalypse it also brings a large base game update too. Below are the official update notes from DICE.
MENU & HUD
Fixed an issue where some weapon skins would not show up on the kill card.
Players can now map the transport vehicle self-repair key bind.
Fixed an issue where PS4 would not display tooltips for deployed gadgets.
The artillery barrage zone mini-map UI now properly supports custom colorblind settings.
Revised the end of round statistics that are displayed at the end of each match to better reflect how the final score was reached.
In Conquest, instead of displaying “Flag Captures” and “Squad Spawns,” we now show “Score From Flags” and “Score From Kills.”
In Domination, instead of displaying “Flag Captures” and “Squad Spawns,” we now show “Score From Flags” and “Flag Captures.”
In Team Deathmatch, instead of displaying “Revives” and “Squad Spawns,” we now show “Kills” and “Revives.”
WEAPONS, VEHICLES, & GADGETS
Reduced the ability to ‘magdump’ the Ribeyrolles for very long ranges and increased the effectiveness of burst fire.
Decreased the first shot spread multiplier of the Ribeyrolles from 4 to 3.
Increased the horizontal recoil of the Ribeyrolles from 0.16 to 0.33.
Improve the consistency of the Automatico at mid-range.
Decreased the horizontal recoil of the Automatico from 0.6 to 0.4.
Decreased the first shot recoil multiplier of the Automatico from 2.8 to 2.4.
Fixed an issue where the Sjögren Inertial was firing one more pellet than intended.
Aligned the SMG 08/18 performance closer to its real-life counterpart.
Slowed the zoom-in speed of the Hellriegel 1915 and SMG 08/18, these weapons will now take longer to fully aim down sights
Reduced the Maschinenpistole M1912/P.16’s vertical recoil slightly.
Fixed an issue where AT Grenades would sometimes bounce off vehicles without exploding.
Cavalry can now heal themselves and their horses, through bandage pouches, without having to dismount.
Cavalry units are more resistant to damage while mounted.
Increased the damage to tanks from a ricochet hit, by changing the ricochet angle damage modifier on tanks from 0.1x to 0.5x.
Changed the shells fired by the Artillery Truck to heavy shells like the Landship’s mortar.
Fixed an issue where the sights of the SK45 Coastal Gun could be knocked off center by heavy impacts.
Fixed a bug where the Tank Hunter Rifle, Tank Hunter Landship Package, and Tank Hunter Attack Plane Package could destroy other planes in one shot.
Improved the handling of the Heavy Bomber.
Reduced the rate the Repair Tool is able to repair the Heavy Bomber.
Made changes to the Heavy Bomber to improve the effectiveness of the Strategic Bomber Package against infantry.
Increased the blast radius of the Heavy Bomber’s Cluster Bombs from 7 to 12 meters.
Fixed an issue where the Heavy Bomber Cluster Bombs occasionally had a safe zone within the blast radius.
Switched the Heavy Bomber’s Flechettes to twin HE Autocannons.
Fixed an issue where the bombs of the Caproni Ca5 would remain on the bomb racks after being dropped.
Adjusted the aim constraints on the Caproni Ca5 rear gunner.
Adjusted attack plane throttle settings to increase their minimum speed slightly, reducing the time pilots have to line up attack runs on ground targets.
Significantly increased Fighter Plane Incendiary Rounds damage to airplane wings/engines.
Significantly increased the accuracy of Fighter Plane Incendiary Rounds.
Fixed an issue where bombs on attack planes would not disappear from the bomb racks after being dropped.
Improved the destruction FX on the C-Class Airship.
Fixed an issue where the seat layout information was not displayed correctly when customizing the C-Class Airship.
Fixed a weapon description which provided an incorrect bomb count on the C-Class Airship.
Fixed an issue where certain vehicle weapons, like torpedoes or Le Prieu Rockets, could do double damage to other vehicles.
Reduced the maximum range of torpedoes to around 500 meters.
MAPS & MODES
Adjusted the spawns in Ballroom Blitz to create more safe spawn zones.
Adjusted the boundaries in the 3rd sector of Verdun Heights, in Operation Devil’s Anvil, to prevent Defenders from stealing Attacker Elite kits.
Adjusted the HQ boundaries and Elite kit placement in the 1st sector of Achi Baba, in Operation Gallipoli, to prevent Defenders from stealing Attacker elite kits.
Adjusted the placement of Elite kits for Attackers in the 3rd sector of Achi Baba, in Operation Gallipoli, to prevent Defenders from stealing Attacker Elite kits.
Increased the surrounding area in Heligoland Bight, so the big boats have more room to maneuver.
Adjusted various elements of Volga River to balance Operation Red Tide.
The Red Line flag in the 1st sector has been pushed back to a different, but nearby, location.
The 1st sector’s boundary has been lined up with the Red Line trench, providing some additional protection for Attackers and clarifying the dividing line for the Defenders.
An additional HQ has been added for Attackers in the 2nd sector.
An additional tank has been added in the 2nd sector for Attackers.
A Tank Hunter Elite kit is now available for Attackers in the 1st sector.
A Flame Trooper Elite kit is now available to Attackers in the 2nd sector.
Spawns have been adjusted across all sectors.
Vehicle and cavalry spawns have been adjusted across all sectors.
Adjusted various elements of Tsaritsyn to smooth out the increasing challenge as Attackers progress through the map, in Operation Red Tide.
Defensive spawns have been pulled back in the 1st sector.
Adjusted the A-flag capture area in the 2nd sector.
Increased the capture area of the 3rd sector to encompass the entire interior of the Cathedral
Defender spawns have been shifted to account for the increased capture area in the 3rd sector.
Adjusted various elements of Brusilov Keep to improve the balance and playability of Operation Brusilov Offensive.
Removed the Artillery Truck from the map.
Adjusted capture areas to provide more cover when contesting the point.
Adjusted spawns to provide cover and adjust the advantages of forward spawns for Defenders.
Attackers will now have two Putilov-Garford trucks for the 1st and 2nd sectors.
Attackers will now have one Putliov-Garford truck in the 3rd sector.
Attackers will not have a Putilov-Garford truck in the 4th sector
Moved the placement of the Defender Flame Trooper Elite kit in the 2nd sector, to prevent Attackers from stealing it.
Defenders will now have access to a Tank Hunter Elite kit in the 2nd sector.
Adjusted various elements of Galicia to improve the balance and playability of Operation Brusilov Offensive.
Removed the Artillery Truck from the map.
Added planes for Attackers and Defenders in the 1st and 4th sectors.
Removed the Flame Trooper Elite kit.
Removed the Defender’s Tank Hunter Elite kit from the 1st and 2nd sectors.
Enlarged and refined the capture area to help provide more cover.
Improved the stability of several maps by reducing the memory overhead. Maps that saw this improvement are:
Prise de Tahure
Fixed a bug where throwing an AT grenade at, or near, a supply drop in the Supply Drop game mode would cause it to explode.
Fixed an issue where spectators could occasionally fly outside of the play space.
RSP – Fixed an issue where some admins or VIP lists might be truncated after the bump to 50 players.
RSP – Fixed an issue where queuing VIPs would not bump a player from the game (looking into addressing this for admins).