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Battlefield 1 Specializations

Battlefield 1 Specializations have finally arrived and i am sure most of you are happy about this as it gives you a few special soldier loadout options such as flak, cover and quick regen. To change or add a specialization just go into your customize soldier screen and select what you want from there (see above image).

Alex Sulman, Senior Gameplay Designer

What are Specializations?
Specializations are designed to let you develop your Battlefield 1 tactics through new soldier loadout options. They will also increase the strategic potential within each of the four main classes – Assault, Medic, Support, and Scout – and thereby give you new ways of supporting your team.

What kind of Specializations are there?
All players now have 3 default Specializations designed to provide support in common areas of the game. These default Specializations are:

Flak – Incoming damage from explosions is reduced by 10%
Cover – Incoming suppression is reduced by 25%
Quick Regen – Decrease time before Out of Combat heal by 20%

You can unlock more Specializations by completing their associated Service Assignments. These Specializations take two forms, generic and class-specific.

Generic (equippable by all 4 main classes)

Quick Unspot – Decrease length of time you are spotted by 2 seconds
Bayonet Training – Bayonet charge lasts 1 second longer and recovers 1 second quicker
Hasty Retreat – Increase maximum sprint speed whilst suppressed by 10%
Inconspicuous – When stationary or moving slowly you are invisible to Spot Flares

Class-specific (equippable only by the respective Class)

Juggernaut – Your Gas Mask also reduces explosive damage by 20%
Controlled Demolition – Your Dynamite will now detonate sequentially

Concealed Rescue – Downed squad mates within 20m drop smoke to cover their revival
Stimulant Syringe – After reviving an ally you both gain a 20% boost in sprint speed for 8 seconds

Unbreakable – Incoming suppression is reduced by 75% when your bipod is deployed
Pin Down – The duration an enemy remains spotted is extended via your suppression.

Scapegoat – A decoy is automatically deployed when struck below 45 health by a distant enemy.
Perimeter Alarm – Enemies within 15 meters of your triggered trip mines are marked on the mini-map.

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